BrianFagioli shares a report from NERDS.xyz: Blender 4.5 has arrived and it’s a long-term support release. That means users get two full years of updates and bug fixes, making it a smart choice for anyone looking for stability in serious projects. Whether you’re a solo artist or part of a studio pipeline, this version is built to last. Here’s a list of key features and changes in this release:
– Vulkan backend replaces OpenGL (faster, smoother UI)
– Adaptive subdivision up to 14x faster with multithreading
– New Geometry Nodes: Camera Info, Instance Bounds
– GPU-accelerated compositor nodes with standardized inputs
– New Boolean solver: Manifold (cleaner, faster mesh operations)
– UV maps visible in Object Mode + improved selection behavior
– Grease Pencil render pass and Geometry Nodes integration
– Improved file import support: PLY, OBJ, STL, CSV, VDB
– Deprecations: Collada, Big Endian, legacy .blend, Intel Mac support
– Cycles OptiX now requires NVIDIA driver v535+
– New
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