Michael Larabel, reporting for Phoronix: This summer AMD announced the Radeon Raytracing Analyzer “RRA” as part of their developer software suite for helping to profile ray-tracing performance/issues on Windows and Linux with both Direct3D 12 and the Vulkan API. Initially the RRA 1.0 release was binary-only but now AMD has made good on their “GPUOpen” approach and made it open-source.

As noted back in my original article from July on the Radeon Raytracing Analyzer release:
“Radeon Raytracing Analyzer is hosted on GitHub but the only content in the actual Git repository right now is documentation, so it would appear that at least initially this is a closed-source package though some documentation also says it’s MIT licensed.”

Last week that was cleared up with the Radeon Raytracing Analyzer source code going public. There are build instructions for compiling the RRA 1.0 sources on both Microsoft Windows and Linux while the Linux instructions

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